Shader-Nodes

Various effects made in Blender for small projects using Shader-Nodes. Curve Based placement of river, fences, and corn stalk using Geometry Nodes for expandable design. Procedural Generation makes instances natural and unique.

  • Atmosphere

    Procedural ray-marched atmosphere built for Arterra.
    Sampled atmospheric densities are referenced from in-game data
    rather than function allowing users access to modify it(e.g. make clouds)

  • GeoShaders

    On-Demand GPU generation of custom GeoShaders.
    Generation done in seperate compute shader rather than within the pipeline
    Used to generate grass layers, leaf quads, custom and tesselation logic for snow.

  • Grid-Editor

    Real-time Editor to visualize Marching Cubes Algorithm.
    Immediate Feedback on Point-selection and modification
    Used to modify structures and assign materials

  • Marching Algorithms

    Picture from Arterra, meshes for large octree terrains generated
    through compute shader based Marching-Cubes algorithm.
    Texture Extruder created through modified Marching-Squares

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2D Animation