Shader-Nodes
Various effects made in Blender for small projects using Shader-Nodes. Curve Based placement of river, fences, and corn stalk using Geometry Nodes for expandable design. Procedural Generation makes instances natural and unique.
Various effects made in Blender for small projects using Shader-Nodes. Curve Based placement of river, fences, and corn stalk using Geometry Nodes for expandable design. Procedural Generation makes instances natural and unique.
Procedural ray-marched atmosphere built for Arterra.
Sampled atmospheric densities are referenced from in-game data
rather than function allowing users access to modify it(e.g. make clouds)
On-Demand GPU generation of custom GeoShaders.
Generation done in seperate compute shader rather than within the pipeline
Used to generate grass layers, leaf quads, custom and tesselation logic for snow.
Real-time Editor to visualize Marching Cubes Algorithm.
Immediate Feedback on Point-selection and modification
Used to modify structures and assign materials
Picture from Arterra, meshes for large octree terrains generated
through compute shader based Marching-Cubes algorithm.
Texture Extruder created through modified Marching-Squares